

The Ash will slowly regenerate to the original materials over time. When a Beacon expires, or when a Player opts to expire the Beacon explicitly, the contents of the Beacon are put into storage and the blocks appear to be burned to Ash of the nearest colour. An area can regenerate the basic blocks before special blocks like Seams or Plants regenerate.īeacon Expiry is a special case of regeneration. Regeneration being about 4 (real life) hours after the last interaction in the area and proceeds gradually over several hours until all blocks are restored. The Known and Sovereign Worlds constantly regenerate blocks. Unlike the other types of Worlds, Creative Worlds require a Creative Bridge instead of a Portal or a Warp in order to travel there. It is not possible to carry any items either direction between the Known Universe and the Creative Universe. Citizens can obtain infinite quantities of items in the Creative Universe and can even fly.

Sovereign Worlds require the owner construct a World Control in a Beacon when the World first appears in order to make the final selection of Colours and to set World Permissions.Ĭreative Worlds are similar to Sovereign Worlds in that they are owned and can disappear, but they are not a part of the Known Universe of are instead a part of the Creative Universe where regular rules do not apply. Sovereign Worlds may disappear from the Universe (going dormant) if the Player ownership lapses. Citizens can not claim Plots and regenration is not in operation.Ī Sovereign World is similar to a Known World in most aspects, but it is owned by a Player, who has selected some attributes of the world and can make decisions on privileges.

Citizens can claim Plots, regeneration is operating, and the Worlds exist permanently in the Univers.Įxoplanets are ephemeral Worlds that appear in the Universe at random times and exist only for a short while. The Known Worlds are the default Worlds of the game. There are several types of Worlds in Boundless, each with their own characteristics.
